Joystiq attempted to find out an answer to this by speaking to Phil Spencer, Corporate VP of Microsoft Studios, who said that from the release of SmartGlass and onwards all of their games (read: first-party games published by Microsoft) will bundle in support for the technology. We already got a hint of this with the two games they did demonstrate like Ascend: New Gods and Halo 4, but Spencer elaborates that the potential is far greater:
"It just makes so much sense for a developer who wants to supply, maybe not time-critical information, like 'that enemy is getting ready to shoot you,' but information that augments what's happening on screen," Spencer says. He used last year's Halo Waypoint Atlas app, which offered multiplayer GPS tracking, as an example of how SmartGlass features could share additional game information without hampering the moment-to-moment gameplay. "And then you're even going to see situations like with Ascend, where there's actually gameplay that happens on the phone, even when you're away from your television and that interacts back with the online game that's happening. So I think you'll see information sharing, context sharing while you're in the room, with video and with games, as well as gameplay happening in more distributed environments."
For more from Phil Spencer and how he describes the technology -- he calls it a 'smart surface' that adapts to what you're doing with your Xbox -- click on the source link below.
Source: Joystiq



1:04 PM
Unknown

Posted in:

0 comments:
Post a Comment